Cosmic Digger 3671 is out on exA-Arcadia today! Developed by Mindware, Cosmic Digger 3671 is an arranged version of the classic Heiankyo Alien arcade game from 1980. Featuring music by Wing☆, and illustrations by Satoshi Okano of Sonic Team fame, play as 1 of 4 police officers and protect the ancient Japanese capital, Heiankyo, from invading aliens by trapping them in holes and burying them. Find powerups along the way to turn the tide against the alien marauders. The more invaders you trap, the more you level up to exponentially increase your score. Compared to the Steam version released last year, the arcade version features new modes and new items. Cosmic Digger 3671 features horizontal orientation on 16:9 HD Widescreen or 4:3 SD CRT and is in Japanese and English. Don't delay in ordering your copy as only one production run of Cosmic Digger 3671 will ever be made. You can order it by Red Sun Systems.
Rival Megagun XE is a 2-player competitive shooting game developed by Canadian indie studio Spacewave Software. Rival Megagun was released on Steam and home consoles in 2018 and the arcade version is release today. Designed in the vein of Twinkle Star Sprites, Rival Megagun XE is a split-screen vertical shmup where you can transform into a Megaship (a giant boss like ship) to invade your rival's screen. You can choose between 7 different ships, each one has unique attacks, weapons and Megaship. There are also unlockable gear and weapons for customizing your ship. This arcade version was co-developed by TEAM EXA-AM5 and features redesigned characters, better sound effects, newmy added voices and arranged music by Keishi Yonao. Rival Megagun XE features Japanese and English languages and is delivered with an A1 poster, a marquee/header, a manual, instruction sheet and instruction strip (Japanese and English). The game is compatible horizontal orientation with vertical gameplay 16:9 HD Widescreen and 4:3 SD CRT. You can orfer your copy from Red Sun Systems.
WACCA Reverse is out in Japan today. This new version of Marvelous! musical game brings some new features. A new "free time mode": you can play as many times as you like within the time limit! Furthermore, VIP members will have more time to play. A new navigator character is available: Rune. A new features named WACCA BINGO allows you to get various rewards by clearing the given missions and filling the Bingo squares. The CO-OP mode is easier to play since the "Sharing gauges" and "Relaxing music release" have been added. Music selection, Option and Result screen have been renewed. A new Reverse BOX is added so you can get various items such as My Color, Icon and Plate. Most player data from WACCA Lily R are carried over and Lily points are converted to Reverse points. The song Destructive Little Sister is available from the start.
After being announced for June and then postponed due to the COVID crisis, Guilty Gear -Strive- is finally released in Japanese arcades. It is released on Sega's ALL.Net P-ras MULTI Version 3. Arc System Works has taken particular care with the game's graphics, which are beautiful: the characters' animation is perfect and they even display different expressions depending on the situation. 16 characters are already available and more will be added in future updates: Sol Badguy, Ky Kiske, May, Faust, Potemkin, Chipp Zanuff, Zato-ONE, Millia Rage, Axl Low, Anji Mito, I-No, Leo Whitefang, Ramlethal Valentine, Nagoriyuki, Giovanna (a brand new "entry-level" character to help new players find their way in the game) and Goldlewis Dickinson (a new character that was added with Season Pass1 of the home version). Sol Badguy's story continues in Guilty Gear -Strive-: after defeating Universal Will, he was finally able to enjoy a moment of peace until he received some terrible news. Asuka R. Kreutz, known as "That Man", the worst criminal in history who created the Gears and started the Crusades, has surrendered to the US government. Once his friend, it was he who turned him into a Gears. Sol is determined to find out Asuka's true intentions. The gameplay has been renewed from the other games in the series. The 5 traditional buttons are still present but a Dash button has been added. The Blitz Shield Attack, Danger Time, Dead Angle Attack and Instant Kill have been dropped. Other techniques such as Throw Breaks, Overdrive Attacks or Psych Burst are still there but slightly revised. A new technique is now available: Wall-Break. When a character is in a corner and takes damage, each attack on the cornered character damages the wall, cracking it. By continuing the attack, the wall can be broken, causing a stage transition, ending the combo, and giving the attacker a temporary positive bonus. Guilty Gear -Strive- features different game modes: National Battle, In-store Batte and Single (training, arcade and survival).
Mobile Suit Gundam - Senjo no Kizuna II starts operation in Japan today. Senjo no Kizuna is a Gundam pilot simulator from Bandai Namco. This new version is even more realistic than the first one and brings a lot of new features and improvements. However, the big difference comes from the cabinet, this time it's an open cabinet with 3 screens instead of the famous POD of the first episode. The difference is mainly in the graphics. The take off is more realistic to give you a more real feeling. You can use different strategies by landing on different targets, for example an allied meeting point, a large building,... Battles take place on land and underwater. When an MS swims underwater, it makes white waves, so you can see the direction it is heading from the surface. However, it is difficult to see what is on the surface when you are in the water. During fights, the damage visible on Mobile Suits such as smoke and sparks depends on the unit's remaining physical strength, so a glance at the unit will allow you to choose an attack method based on its remaining vitality. The game interface on the cockpit screen shows altitude (ALT) and angle (ADI) instruments, the model of the MS being piloted and the three types of weapons equipped. The ARMOR gauge, which indicates the durability of the Mobile Suit, turns red as the damage increases, so you can see directly when your MS is in danger. You can choose between 4 different types of MS to develop different strategies: fighting, short range, shooting and artillery. The fighting type has the most firepower in the fighting action and the highest number of hits in the MS category. The boost is low, so be careful not to overheat when cancelling boosts. The short range type can use both shooting and fighting, and is in the front line. It can easily stop the enemy but its damage is not as high as the other MS categories. Depending on the weaponry, the shooting type can use special actions such as "Beam Charge" and "Just Shot". Customise it to suit your team and the stage. The artillery type is the only MS category that can inflict effective damage to bases. In addition to attacking the base, by using the Large MAP you can act as a command centre. Although you cannot attack the base in command mode, you can lead your friends to victory with the moves of this MS category. In addition, "MS coloring" is a new feature that allows multiple colour combinations to be applied to the same Mobile Suit. You can choose to pilot Mobile Suits such as the RX-78, the Char Zaku II, the Z'Gok or the Zaku Tank. Data from Mobile Suit Gundam - Senjo no Kizuna can be transferred to Mobile Suit Gundam - Senjo no Kizuna II.
Announced by Sega at JAEPO 2020, Senjin Aleste is finally released today on the ALL.Net P-ras MULTI version 3. Senjin Aleste is a shooter that inherits the spirit of the famous connsole shooter series Aleste and supports a wide range of players from beginners to advanced players. It is developed by M2 Shot Triggers. Senjin Aleste is a single player game but is played as a team battle: you can use 4 different aircrafts (A->D). By grabbing replacement items brought by the item transporter during the game, you can switch aircrafts in various situations during the game. Each aircraft has its own characteristics. A: high firepower in front, but difficult to handle left and right and behind. B: respond in all directions, but it is difficult to attack in any direction. C: Wide range attack, but long range attack is not possible at low speed. D: bullet-canceling function and high defense, but the total firepower is low. The game has an "assist" mode that automatically activates power-ups when touched. To be game over, all 4 planes must be wiped out, but when a plane is hit, it automatically recovers over time, so the game only ends if all 4 planes are shot down in a short time. There are four difficulty levels for this game: Novice, Casual, Original and Expert.
A new game is available on exA-Arcadia system today: Kira Kira Star Night Exa. This is an arcade version of the Kira Kira Star Night DX game released on Famicom in 2016, which is itself an improved version of the original game released in 2013 (for the 30th anniversary of the Famicom). Kira Kira Star Night Exa is a 8-bit platform/action game developed by the mangaka and illustrator RIKI and exA-Arcadia TEAM EXA-AM1. The story takes place in a world where a girl named Fami-chan helps her friend Paso-kun to catch all the stars falling from the sky because of a mistake of Paso-kun... so the goal of this solo game is to catch all the stars in a given time to move on to the next level. There are 9 different levels. The automatic scrolling makes it difficult. The game is played with a joystick and 2 buttons. There are 3 characters with different styles (standard, advanced and freestyle). This exA-Arcadia version brings many improvements to Kira Kira Star Night DX: name entry after the game ends, improved graphics, new characters with different performance, input lag reduction (so input lag is the same on a 4K LED screen as on a CRT screen). Some of these improvements can be seen in the trailer. It is the first exA game to be available at a budget price. It is also the first horizontal game that can be played on a vertical screen without having to rotate it. Kira Kira Star Night Exa is available in Europe (Red Sun Systems) but will only be released in Japan on June 22nd. The game is in both English and Japanese and includes a reversible A1 poster, an instruction sheet and a reversible instruction strip (Japanese and English).
Announced a few days ago during a live stream, Virtua Fighter esports is already being released today on ALL.Net P-ras MULTI Version 3 from Sega. This is a remaster of Virtua Fighter Final Shodown featuring from improved graphics thanks to the Ryu Ga Gotoku Studio's Dragon Engine (Yakuza). Virtua Fighter esports is compatible with the Aimé card that allows you to save grades, records of the 19 playable characters and choose the character used at the start of a game. Several game modes are available to compete against other players locally or online: in-store battle, store-to-store battle and password battle modes. While waiting for a VS match, players can wait with the Arcade and Training modes. Goods (T-shirt, towel and mug) are available on the Sega store: to celebrate the release of Virtua Figher esports.
The arcade version of Virtua Fighter esports was announced during a live broadcast on VF Youtube channel today. This is a remaster of Virtua Fighter Final Shodown using the Dragon Engine from Ryu Ga Gotoku Studio (Yakuza games). It will be available on ALL.Net P-ras MULTI Version 3 on June 2nd. The international name is Virtua Fighter Ultimate Shodown. Virtua Fighter esports will be also released on PS4. You can watch the opening movie and the trailer.
CHUNITHM PARADISE LOST is released in Japan today. Sega has added many new songs (Paradise Lost - Minori Chihara, BATTLE NO.1 - TANO * C Sound Team, ...). Two collaborations are already held at the game release with Machikado Mazoku (The Demon Girl Next Door) and Isekai Quartet series. As you progress through the event maps, you can earn nameplates and titles. In addition, the new map PARADISE ep. III is available.
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